#ifndef __SHADOWMATERIAL_H__
#define __SHADOWMATERIAL_H__

#include <standard/material.h>

class CShadowMaterial : public CMaterial {
public:
	CShadowMaterial();
	virtual ~CShadowMaterial();
	virtual void Init();
	//virtual void SetUserParameValue( uint32 nName, int32 nDataType, void* pData );
	//void SetParameEnable( bool32 b0, bool32 b1, bool32 b2, bool32 b3 );

private:

};



#endif
